NTSC games on a vintage early 80s PAL Television

I keep an early 80s colour TV for that classic vintage video look.

‘Rank Arena’ was a local badge for NEC screens in the 70s/80s, presumably because ‘Nippon Electric Company’ may have put off some buyers due to xenophobia or outdated ideas about Japanese products being unreliable.

It could be questioned why would one use a low-end older screen when there are much better, higher quality, RGB equipped alternatives available. In my case only a few inches to the left.

But this screen in particular is great for a period-perfect look when watching VHS tapes.

Yes, it’s the original cut with the voiceover…

It’s also a great screen to play old games with the proper vintage look. But most of my consoles are NTSC, which means a rolling black and white picture.

Luckily, televisions this old still had manual vertical hold adjustment knobs, right on the front in this case.

And so a stable black and white picture is easily attained with a quick adjustment, if squashed due to PAL TVs having 576 lines instead of the 480 of NTSC (or 288 instead of 240 in this case due to old consoles running a 240p signal)

But what about the colour?

There are various cheap NTSC to PAL digital adapters available these days. They work, but they add lag and judder, as they’re essentially buffering frames and rebuilding the analogue signal to display 60hz images in standard PAL 50Hz.

What I really needed was a pure composite colour transcoder. Luckily there was a situation that created demand for such a thing.

In the early 90s, a pseudo-standard called ‘PAL60’ was developed to allow people to watch NTSC video tapes. Compatible VCRs would output in PAL colour, but at 60Hz. Most TVs from the mid 90s onwards could handle a PAL60 signal.

This was fine for a VCR, and the standard was utilised by consoles like the Dreamcast and Gamecube which had PAL60 modes for 60Hz gaming. But if you imported an NTSC console, your PAL60 compatible TV would play at the correct speed – but in black and white, because the TV could not understand the NTSC colour.

Enter composite colour transcoders.

It leaves the signal completely alone apart from analogue transcoding the NTSC colour to PAL. Here’s it running on my NTSC NES.

Voila! Stable full colour 60Hz Castlevania on a very old PAL TV.

The picture remains squashed of course. This could be adjusted via the TV’s geometry controls, but it’s also exactly what PAL games looked like back in the day anyway. Only now they play full speed!

Sure it’s got nothing on playing it via RGB.

But this look has historical value, since it’s what these games looked like for 99% of people in the 80s.

Of course it also works great on the Sega Mark III.

Super Famicom

And any console all the way through to the end of the analogue era. Playing Silent Hill on this screen works beautifully, looking even more like the pulpy VHS experience it was always designed to be.

Complete Nintendo Classic Mini collection – with the original consoles (ニンテンドークラシックミニ)

Now that I have finally picked up each Nintendo Classic Mini, here they all are with the original consoles.

Nintendo Classic Mini Family Computer (ニンテンドークラシックミニ ファミリーコンピュータ)

Nintendo Classic Mini: Nintendo Entertainment System.

Nintendo Classic Mini: Super Famicom (ニンテンドークラシックミニ スーパーファミコン)

Nintendo Classic Mini: Super Nintendo Entertainment System

And for completeness, the Nintendo Classic Mini Family Computer Shonen Jump Edition… and an original ‘Golden’ Famicom!

(Almost) every Nintendo console ever released in Japan

With my recent acquisition of a Color TV-Game Racing 112, My collection now includes almost every major revision of every Nintendo home console ever released, complete in box.

nintendo_0302

  1. Wii U
  2. Wii
  3. Gamecube
  4. Nintendo 64
  5. Virtual Boy (I’m counting it as a console, since it is really not portable)
  6. Super Famicom Jr.
  7. Super Famicom
  8. Famicom AV
  9. Round Button Family Computer
  10. Square Button Family Computer
  11. Famicom Disk System (a separate platform, but not a console)
  12. Color TV-Game Block Breaker
  13. Color TV-Game Racing 112
  14. Color TV-Game 15
  15. Color TV-Game 6 CTV6G (orange)
  16. Color TV-Game 6 CTV6S (white)

A small confession: My Wii U is not a Japanese model.

There were a few more minor revisions of the consoles along the way – FF logo/non FF logo Famicom, output changes, different coloured consoles of various sorts (even shapes like the Pikachu N64), but these are all the major Japanese revisions. The Wii Mini revision was not released in Japan.

There’s one major item missing – the Computer TV-Game. I’ll almost certainly never get one of these. This ‘console’ is incredibly rare, insanely expensive, and its questionable if it was even a consumer product since it was literally an arcade game with TV out. It sold for ¥48,000 in 1980. For comparison the Color TV Game Racing 112 was selling for ¥5000 in 1980, and the Famicom launched in 1983 for ¥14,800.

The Sega set is on its way, but will take a few more years I think. So many revisions…

Nintendo Super Famicom Jr.

What is the ultimate Super Famicom/SNES model? For me, it’s the Super Famicom Jr. (with RGB mod)

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Like many consoles, the Super Fami got a late-life redesign. This slightly smaller model unites the design aesthetics of the Super Famicom and the US SNES model.

IMG_5563  IMG_5561

It takes the raised block surrounding the cartridge slot and ‘ruffled skirt’ foot trim from the American machine. Otherwise it follows the clean lines and rounded sides motif of Super Famicom, eschewing the ugly boxy purple/lavender-accented nightmare that was the American Super Nintendo.

This is similar to the direction Nintendo took with the AV Famicom, which blended Famicom and NES design elements (NES colouring and controller ports, Famicom shape and cart loading mechanism)

FamiNES Controller_2145

The Super Famicom Jr doesn’t support RGB out of the box, but it’s a quite simple mod to restore it. And once it’s been restored, it produces a stronger, higher contrast RGB signal than any other model.

It’s not actually that much smaller than a regular Super Famicom, but is very light compared to it.

IMG_5564  IMG_5566

It also comes with a slightly redesigned controller, with a nice molded Nintendo logo, and a longer controller cord.

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Some people don’t like the blown-out contrast of this model, some prefer the softer RGB and slightly different hardware behaviour of the original model. And there’s an argument to be had that the original Super Famicom (and the PAL Super Nintendo which used the same design) is the nicest looking model.

But for me, the Super Famicom Jr is the nicest looking sixteen-bit Nintendo, with the best video output.