Sega SG-1000 (エスジー・セン)

Following my post about the first Nintendo console, here is the first Sega console.

It was in 1983 that this website’s co-namesake entered the home video game market, with their first machine, the Sega SG-1000.SG1000_4408

Released the same month as the Famicom (some sources claim the same day), it was a generation behind it in technology and design, featuring performance equivalent to the ColecoVision and first generation MSX. Sega couldn’t have predicted hurricane Famicom was about to redefine video games.

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It plays Atari-style tall cassettes (cartridges), and features and Atari style joystick which is tethered  to the left of the console.

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The back features a port to attach a keyboard. ‘Home computer’ versions of the hardware with the keyboard integrated were released as the Sega SC-3000.

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It can also play Sega My Card software (like Dragon Wang here) with the ‘Card Catcher’ adapter, which was released to coincide with the launch of the SG-1000 II a year later.

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About that SJ-200 joystick – it’s pretty awful. Very similar in responsiveness to an original Atari VCS joystick, but with a worse design. Both the joystick and buttons are stiff and unresponsive, even in a perfectly working controller. Inside it uses a primitive bending metal ‘leaf connector’ system, which was cheap but no substitute for the microswitches in arcade joysticks, or the innovative rubber membrane system Nintendo utilised in its Game & Watch series and brought to the Famicom.

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On the right of the console there’s a standard Sega controller connector plug, which unfortunately is only for player 2. Sega actually released an adapter that allowed you to open the console and replace the player 1 SJ-200 with another controller port, but it’s apparently impossible to find. I might try and make up a home-made one to use Mark III controllers.

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Size-wise it’s comparable to a Mark III, and deceptively flat.

SG1000_4426  SG1000_4429

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Output is RF-only, which means a classic fuzzy picture, if you can even tune it in (depending on where you live).

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The Konami game ‘High School Graffiti: Mikie’ where you play as a teen heart throb, to the tune of Beatles classics.

It’s a pretty cool collector piece, but due to the joystick and RF-only output is not the best choice to actually play on. The Mark III is fully backward compatible with SG-1000 games, has the card slot built in, and (with a bit of ingenuity) has very nice RGB graphics output.

 

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Dragon Wang (ドラゴン-ワン) and Makai Retsuden (魔界列伝)/Kung Fu Kid – Sega Mark III

This one is a weird little series.

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I was introduced to Kung Fu Kid when my family rented a Sega when I was young. It wasn’t the first console game I ever played, but it was the first one I ever played in my own house (i.e. the first game I played for hours and hours in a single night).

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The ‘amazing’ western box art…

It’s a fun little ‘Kawaii’ rendition of the classic Kung Fu Master template (kick waves of bad guys and move up levels) starring a Chinese kung fu master called Wang. It adds in a dash of platformer with a much higher jump, more variety to the settings (not just a tower) and quite nice colourful graphics.

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Years later I found out it was actually called Makai Retsuden (Demon World Story) in Japan and was a sequel to an SG1000 game called Dragon Wang(!). Thanks to eBay and Yahoo Auctions I now have my own copies of both, and it’s time for a write-up.

Dragon Wang (ドラゴン-ワン)

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It turns out Sega were quite accurate in their translations, and the original game was named after Wang.

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It came on the SG1000 card format

The title of Kung Fu Kid now makes more sense, as Dragon Wang is very much a straightforward clone of Irem’s Kung Fu Master, with a tower to climb, full of bad guys to kick. This format was itself based on the unfinished Bruce Lee movie Game of Death, hence ’Dragon’ in the title. As with most action games on the primitive SG1000 hardware, the graphics are quite simple, the scrolling is choppy, and it is very difficult to progress.

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You fight through waves of regular bad guys, and on each level you pick a fight against a couple of bosses, like nunchucks guy here.

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D-Wang…

It’s pretty limited and clunky, but it has a nice rhythm in the way bad guys attack, and can be fun in shorter bursts.

Makai Retsuden (魔界列伝)

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I love it how the ‘Gold Cartridge’ is white…

While the original game was a pretty straightforward kung fu romp, For the Mark III sequel, Sega got weird, and it’s a ghost/zombie martial arts game. After saving the day in the first game, Wang could afford to relax and put a shirt on. But an ancient evil named Mandala has awoken and brought with him an undead army.

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Instead of nunchuck guys, you now fight various Chinese-themed ghosts and zombies and possessed creatures. As a kid I missed all this and just thought it was standard Japanese weirdness, like a Mario game. The game was released in the wake of Mario, and you can see Nintendo’s influence here – jumping is now a much bigger part of the game. Wang has one of the highest jumps in 8-bit games.

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The first two levels are straight left to right affairs, but after that it returns mostly to the more claustrophobic ’tower climb’ structure of the first game.

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The graphics are great, the music catchy, the mechanics solid and fun, and like most Sega games of this era it’s a mean challenge. Overall a top Mark III effort.

More screens:

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MakaiRetsuden.001 MakaiRetsuden.030

MakaiRetsuden.020MakaiRetsuden.032

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