Nintendo Paper Model Series (ペーパーモデル) aka Labo 1974 Edition

In preparation for Nintendo’s return to producing toys made out of cardboard, I thought I should try out a similar item in my vintage Nintendo collection. In 1974 Nintendo entered the paper craft market, with a series of simple cardboard DIY projects known as the Nintendo Paper Model series (ペーパーモデル).

There are dozens of designs available and I personally own around 15.

My favourite is probably the Johnny Walker licensed bus, but most of the houses look quite nice too.

  

Since I was going to open an item that had been in the packaging for 44 years, I wondered if my niece Emma was interested in helping…

 

…I took that as a yes.

We started after dinner. Emma chose the French Castle (フランスのお城 – Furansu o-jo) as our project.

In a nice coincidence 城 is one of the first Kanji I was able to recognise thanks to 悪魔城ドラキュラ(Demon Castle Dracula) – the Japanese name for Castlevania!

Here is the card laid out. It is not pop-out and requires some intricate cutting and gluing.

It was here that we realised this was actually much too fiddly for young kids. I had to do many of the cuts with a knife, and assembly was also going to be very fine work. Emma kept drawing while I did most of the grunt work (continuing after Emma’s bedtime), and we glued it together the next day.

The final result: not bad!

The design seems largely based on Château d’Azay-le-Rideau, which is situated on a river.

As such, Emma grabbed some extra paper from her craft supplies and prepared some grounds and a pond, complete with reeds and ducks.

Final result with grounds and pond:

All in all, we had a decent evening/afternoon of fun. But here’s hoping Labo will be easier for kids to be involved at each step!

20/20 Konami Famicom Collector Cards

Another update on this article on my now never-ending quest to collect a series of Konami Famicom character cards from the 80s.

Recap: at some point starting in 1987, Konami decided to include a collector card with all their Famicom titles. Each card had an illustration related to the game; some cards featured screenshots or pieces of screenshots, others had artwork of scenes in the game.

Last time I decided I was done, having collected a card for 19/20 of the games which came with a card. The missing game was Exciting Boxing (エキサイティングボクシング), which while I’d managed to get a hard-to-find boxed copy of it to complete my complete boxed Konami Famicom collection, I’d never seen one with a card outside of complete large box copies which come with a novelty inflatable controller and cost a fortune when they appear.

But one lucky day I found a regular small boxed game with the card. And now I have a card for all twenty of the games that came with one!

On top of this, I picked up a beautiful near mint copy of Dragon Scroll (ドラゴンスクロール) in Ikebukuro, which came with a different card to the one I had, so now I have entered the murky waters of collecting multiple cards per game.

Dragon Scroll also came with these great advertisements for various Konami games and sountracks. Pretty cool when you have almost every item on a vintage ad!
   

This Japanese site (which I found because it flatteringly used this site as a source) has nicely collated most of the available cards, so this journey may go for many more years. Another great site Video Game Den also has good info on the available cards.

So here is my updated card set:

The whole collection, with cards:

Sega games on Nintendo consoles – a history.

Nintendo and Sega first crossed paths as rivals in the arcade business, and this spilled over into the console business when they both released their first home console on the same day.

Unfortunately for Sega, Nintendo well and truly won round 1, and not having a great income stream from their consoles, Sega allowed their games to be released on competing systems like Nintendo’s Famicom and NEC’s PC Engine. The games were published by third parties, but nontheless there were several official Famicom/NES releases where the Sega logo could be seen on a title screen.

SegaNintendo_9092

By the late 80’s everything had changed however. Sega’s third console the Mega Drive was doing  very well, and was eventually a solid competitor to the Famicom/NES and later Super Famicom/SNES. As a result, the concept of Sega on Nintendo (or vice versa) faded from memory as a possibility.

Outside of dodgy Famicom pirates of course…

But by the late 90s, Sega was in a bad position again. All their Mega Drive add-ons had failed to gain decent marketshare, as had their Game Boy competitor the Game Gear. And their latest main console, the Saturn, had been a borderline disaster. While it managed to establish a decent niche in Japan (even outselling the Nintendo 64), their previously strong marketshare in the west had crashed. Their entire legacy rested on the hopes of the new Dreamcast console.

As a result, their publishing rules started to relax again, and they allowed other non-competing platforms to see their crown jewel property Sonic. In 1997 a terrible version of Sonic Jam was released on the Game.com, a terrible console by Tiger Electronics. More notably, Sonic the Hedgehog Pocket Adventure was released on SNK’s Neo Geo Pocket Color in late 1999.

SegaNintendo_9089

On March 31st, 2001, the battle was no more. Sega discontinued the Dreamcast, and started developing games for the remaining platform holders, including Nintendo. The first release was a port of Chu Chu Rocket to Game Boy Advance. The end of the very same year the previously unthinkable had already happened – An official Sonic game on Nintendo.

Two Sonic games were released on December 20 2001. Sonic Advance on Game Boy Advance

SegaNintendo_8972

And Sonic Adventure 2 on GameCube. In a strange twist of fate, Sonic actually beat Mario to a new Nintendo console, as it would be another six months until Super Mario Sunshine.

SegaNintendo_8973

It went on from there, and the next Sonic game, while multiplatform, was designed primarily for the Nintendo GameCube. SegaNintendo_8975

But for long term fans of both companies, it really really hit home when in 2003 Sega developed a Nintendo game.

This splash screen blew my mind the first time I saw it.

The game? F-Zero GX. And it was one of the greatest games of the generation, and still a killer looking and playing title today.SegaNintendo_8974

Technically that was about it for Sega. In 2003 they were taken over my Pachinko company Sammy and have continued as an upper-mid-tier third party developer. And over a decade later, despite varied game quality, Sonic is a strong seller on Nintendo.

Who would have thought?

 

Pre-WW2 Nintendo Hanafuda (花札) – cards and gambling kit

This is my oldest Nintendo item, a set of original Nintendo Hanafuda. There is no way to tell the exact date of manufacture, but it is in the pre-war wooden packaging, in fact the seller said the kit was purchased ‘pre-war’. However given the superb condition and the direction of the kanji script, they are from quite late in that prescribed period.

The set is contained in an unassuming wooden box.

In which fit the gambling paraphernalia and cards.

I have no idea if the the non-card items are Nintendo made, but the kit is clearly built around the box of Nintendo cards and it all fits together very neatly.

Various chips for gambling.

Under the main card box is a tray of other gambling related items.

The card with the woman on it says 百本 or something like ‘a hundred points’.

The small Hanafuda box itself is where we can see the original Nintendo branding.

任天堂 – Nin Ten Do – in the original kanji logo.

The lid lifts off to reveal the beautiful Hanafuda (花札) – literally ‘flower cards’.

The cards themselves are quite beautiful and well made.

These three cards are branded. The left card has the Nintendo Playing Card logo, and the middle is branded with 任天堂 Nin Ten Do, left to right (which as a clear sign it produced around the war period as this was when the orientation changed from right to left officially).

You can see the matching logo on the plaques at Nintendo’s old HQ in Kyoto.

The same logo is on the door on the right!

The whole kit.

Splatoon Madness in Japan Part 3 – Suizokukaan at the Kyoto Aquariam

The final stop in the ‘Splatoon madness’ journey is in Nintendo’s home town, at Kyoto Aquarium. A semi-educational Splatoon-themed event called ‘Suizokukaan’ ran for summer, with a focus on squid and jellyfish exhibits.

The aquarium was outfitted with Splatoon branding throughout.

And featured special Splatoon art as temporary signs for each relevant section.

The educational info compared what’s seen in the game with the actual marine life.

I’m not seeing the resemblance…

And what would a tourist trap be without copious volumes of exclusive merchandise! Murch would be proud.

The aquarium itself is pretty standard stuff, but quite modern with some nice exhibits.

The last metroid is in captivity

There are some cute Japanese touches too.

The main event is a Splatoon themed water fight for kids, in the seal pool between hourly shows. Kids get themselves a Splattershot…

And shoot water at a squid target.

It’s a competition for who can hit the highest level, green vs pink.

While parents/grandparents/people waiting for the seal show look on in various states of amusement/boredom.

The best part is the music. Tracks from the first game play while the race is on.

And right at the end they drop a waterfall on all the participants to the tune of ‘Now or Never’ – Squid Squad version.

All a very silly diversion but fun for the kids. And just shows the depth of the cultural relevance of the brand in Japan.

Portable Nintendo Multiplayer – then and now

Nintendo’s Micro Vs. System series was the cutting edge way to enjoy multiplayer gaming on the go in 1984, combining the multiplayer fun of the Famicom with the portability of the Game & Watch line.

With (semi) detachable controllers for player 1 and 2, each unit only played one game, but quality engineering made the whole thing very cool.

Thirty three years later, the more things change, the more things stay the same. The idea has been reborn as one of the key features of the new Nintendo Switch.

If there’s anything Nintendo loves, it’s revisiting old ideas. Dual screens, stereoscopic 3D, and now on-the-go multiplayer have all made multiple appearances in the company’s history. The hybrid Switch has finally fulfilled the promise of the Micro Vs. idea.

     

Similarly, in the 80s, handheld Zelda was a massive compromise. Now there is no compromise.

     

In a sense, all of Nintendo’s gaming history has been pointing here. Exciting times.

Nintendo Color-TV Game Racing 112 (カラーテレビゲームレーシング112)

First there was the Color TV-Game 6, then the Color-TV Game 15. And the final Nintendo single-game console release was the Color TV-Game Block Breaker. I was missing one – until now.

The biggest, and perhaps coolest of the Color-TV game range, 1978’s Nintendo Color-TV Game Racing 112 (カラーテレビゲームレーシング112)

ctvr112_0121

It’s a huge game, due to the realistic wheel and gear stick. The wheel is removable for transport so it can fit in a smaller box, but the box is still huge, here it is next to a Famicom for scale.

ctvr112_0118

The centrepiece of the system is obviously the wheel.

ctvr112_0123

On the right side of the system is the game modes panel. You can select between one or two player modes, track width, speed level, enemy car behaviour (zig zagging or straight lines), if hitting the barriers counts as a crash, road hazards, and if there are one or two opposing cars at once. Down is the easier position for each of the option switches. The red button is reset/start.

ctvr112_0126

And on the left is the two position gear shift.

ctvr112_0127

In terms of design, it’s pretty much a straight clone of Taito’s 1974 arcade game Speed Race, which was the first ever game with a scrolling background effect. You view the track from above, and steer left and right to avoid the other cars on the road. It scrolls quite smoothly, the moving effect being provided by trackside ‘stripe’ markers.

Personal side note: I remember playing Speed Race in a local (ish) arcade in the late 80s/early 90s. The arcade, know as ‘Funland’ opened in 1970 as a pinball parlour (even before there were video games) and collected and maintained games from every era over the years. I didn’t appreciate at the time, but that arcade’s maintenance of old machines gave me some early gaming history lessons!

Back to Racing 112. There are two major variations of the one player game, with wide and narrow roads. You must pass the other cars without hitting them, and last as long as you can. The feature switches allow you to adjust speed, number of cars on the road (one or two per screen/wave) and the way the cars move (straight or in patterns).

Just like the paddles in the previous Color TV games, the Steering wheel is an analogue controller, so the steering speed changes based on how far you turn the wheel. The gear shift is digital, and simply allows you to move between two speeds

It’s pretty basic, but compelling, and the basic gameplay formula remained popular well into the mid 80s with the likes of  Midway’s Spy Hunter, Konami’s Road Fighter, and Sega’s Action Fighter.

ctvr112_4 ctvr112_2

The two player mode doesn’t use the steering wheel, but instead two paddle controllers, which you can pull out from storage slots on the back. You stay at only one speed in two player, but while all game modes remain intact, it’s basically just a head to head for score, as the two players stay on their own track and do not interact with each other.

ctvr112_0128

ctvr112_3

ctvr112_0225
Paddle storage slots

Just like all the other consoles in the CTV series, it connects via a hardwired RF cable and tunes to the same Japanese channels (1/2) as a Famicom, and uses an external 9V power supply which was sold separately and compatible with all models. A Famicom compatible power supply works perfectly too.

The Color-TV Game 6 had six Pong variations, and and the Color-TV Game 15 had either seven or about 20 Pong variations depending how minor a variation counts. Does Racing 112 have one hundred and twelve racing game variations? Technically yes, something like that. In an era where adding a feature like zig zagging cars might mean a whole new release (Super Zig Zag racing Turbo III!) saying there were over 100 game variations isn’t actually false advertising.

The Color-TV line ended the following year with the awesome Block Breaker, which was also the first game to feature the Nintendo brand on the casing. But for going all-out, it’s hard to beat the Racing 112.

ctvr112_0228

ctvr112_0227

ctvr112_0223

ctvr112_1  ctvr112_7

ctvr112_5ctvr112_6

(Almost) every Nintendo console ever released in Japan

With my recent acquisition of a Color TV-Game Racing 112, My collection now includes almost every major revision of every Nintendo home console ever released, complete in box.

nintendo_0302

  1. Wii U
  2. Wii
  3. Gamecube
  4. Nintendo 64
  5. Virtual Boy (I’m counting it as a console, since it is really not portable)
  6. Super Famicom Jr.
  7. Super Famicom
  8. Famicom AV
  9. Round Button Family Computer
  10. Square Button Family Computer
  11. Famicom Disk System (a separate platform, but not a console)
  12. Color TV-Game Block Breaker
  13. Color TV-Game Racing 112
  14. Color TV-Game 15
  15. Color TV-Game 6 CTV6G (orange)
  16. Color TV-Game 6 CTV6S (white)

A small confession: My Wii U is not a Japanese model.

There were a few more minor revisions of the consoles along the way – FF logo/non FF logo Famicom, output changes, different coloured consoles of various sorts (even shapes like the Pikachu N64), but these are all the major Japanese revisions. The Wii Mini revision was not released in Japan.

There’s one major item missing – the Computer TV-Game. I’ll almost certainly never get one of these. This ‘console’ is incredibly rare, insanely expensive, and its questionable if it was even a consumer product since it was literally an arcade game with TV out. It sold for ¥48,000 in 1980. For comparison the Color TV Game Racing 112 was selling for ¥5000 in 1980, and the Famicom launched in 1983 for ¥14,800.

The Sega set is on its way, but will take a few more years I think. So many revisions…

Nintendo Color-TV Game 15 (カラー テレビゲーム15)

Released one week after the Color TV-Game 6, the Color TV-Game 15 was the ‘deluxe’ model. Or perhaps the 70s equivalent of the NES ‘Action Set’.

CTV15_8792

It was apparently designed to be the more profitable of the two consoles, offering more features for ¥15,000, vs ¥9,800 for the Color TV-Game 6. It dropped to half the price eventually, and outlived the CTVG6, as can be seen from the updated price listing in the later Color TV-Game Block Kuzushi manual.

ColorTVGameBB_9

It’s not too much larger, but has a more stylised design and detachable controllers for a more comfortable playing session. The first model was made of orange plastic that matched the orange CTVG6. This is the second model, which is a reddish orange colour.

CTV15_8807

The controller cords are the standard Japanese controller cord length (short) so you still needed to sit near the console to play. The controllers are pretty decent paddle controllers, definitely higher quality dials than the original white version of the CTV6.

CTV15_8806

You can still power the console by batteries or a standard 9V power supply.

CTV15_8809   CTV15_8810

The 15 in the name is something of a misnomer. There are really about seven Pong variations, adding various board options, along with additional paddle number, size and speed changes. There are far more that 15 game types if you count every possible variation, so I’m not sure why they drew the line at 15.

CTV15_8808

Here’s a look at the basic board variations:

CTV15_8796 CTV15_8797 CTV15_8798 CTV15_8799 CTV15_8800 CTV15_8801 CTV15_8802 CTV15_8803

CTV15_8804 CTV15_8805

It doesn’t quite have the cachet of the ‘first Nintendo’ CTVG6, and isn’t anywhere near as cool as the beautiful Block Kuzushi. But it’s still a nicely engineered Pong game which is more comfortable to play and has more game options, so can be a fun retro afternoon sometime.

CTV15_8794

The Complete Konami Famicom Set

Following my complete Konami Famicom Disk System set, I have finally completed the other half of the full set, every Konami cartridge exclusive Famicom game.

KonamiFami_1

KonamiFami_6

This set has taken over 20 years to complete. It was finally done when I managed to find a rare boxed copy of Exciting Boxing for a good price.

KonamiFami_Boxing

The first Famicom game I ever got was The Goonies, since it wasn’t released in the west and I loved The Goonies II. I originally played it on my NES via a converter, but it started my Famicom obsession.

KonamiFami_Goonies

Another early pickup was Parodius Da.

KonamiFami_Parodius

The rarest item is possibly Geki Kame Ninja Den (Legend of the Radical Ninja Turtles) – the Japanese version of the first Ninja Turtles game. Or maybe the third party published Konami arcade game Circus Charlie. Most valuable could be Geki Kame Ninja DenBucky O’Hare or Exciting Boxing.

KonamiFami_Turtles

I don’t have the DoReMikkostyle big box for Exciting Boxing, or the late-era cartridge re-releases of the FDS games Akumajou Dracula, Bio Miracle Bokette Upa, or Moreo Twinbee, so there’s a small amount of room to grow the set. Unfortunately all four of those items are hilariously expensive.

Here’s the full set with the Famicom Disk Games added to the photo, including the large DoReMikko box up the back.

KonamiFami_FDS

As for favourites, it’s pretty hard to go past the Contra games, Arumana no Kiseki, and Akumajou Densetsu.

KonamiFami_Contras KonamiFami_Kiseki

KonamiFami_Densetsu

Also Akumajou Dracula, Ai Senshai Nicol, King Kong 2, Gradius II, Salamander, Crisis Force, Maze of Gallious, Wai Wai World 1 and 2, Tiny Toon Adventures 1 and 2, Bucky O’Hare, Metal Gear, Bio Miracle Bokutte Upa, Exciting Soccer, Exciting Basket, Ganbare Goemon 1 and 2, Meikyuu Jiin Dababa, Falsion, Dragon Scroll… so many classics.

Konami were at their peak in this era, and I believe the single greatest developer in the world at that point. How the mighty have fallen.

KonamiFami_4   KonamiFami_5

KonamiFami_2   KonamiFami_3

KonamiFami_FDS2   KonamiFami_FDS3

KonamiFami_FDS_Dracula